TCBA
YESTERDAY/GOLD CONSTITUTION AND RULEBOOK
100. ORGANIZATION (Current Version 01/08/13)
110.
TCBA Yesterday/Gold operates to promote friendship and stimulate
competition among baseball fans through playing the APBA Computer Baseball Game
(also known as BBWIN) by mail and in person.
111. No
wagering on any TCBA game, series, or draft is permitted.
112. The
league mailing list may not be used or sold for any form of solicitation that
is not directly related to league business.
120.
The association is composed of 16 active managers, consisting of four
divisions of four teams each. There may also be an indefinite number of non‑participating
associate members.
121. All
members are required to adhere to both the letter and the spirit of this
Constitution and all other TCBA rules and practices. Members must be fair and prompt in their
dealings with other members, and answer all correspondence from other managers,
including trade offers.
122. Repeated
failure to follow league rules and practices, gross incompetence, or violation
involving personal integrity may result in a vote to suspend or expel a league
member. The vote will be conducted among the President, Player Control Agent,
and Treasurer. A simple majority is required for expulsion. Once expelled, the member may not rejoin the
TCBA except by vote of league members.
130.
The basic operating rules of the TCBA shall be as follows:
131. A
designated APBA data disk will be used each year.
132. All
players are owned from year to year by the same team, unless released,
including league action to release a player, or traded.
140.
The officers of the association are the President, the Treasurer, the
LMPT Commissioner and Player Control Agent.
141. The
President interprets and enforces TCBA rules, recruits and selects new members,
and arbitrates any conflicts between members (except as provided in Rules 370‑74).
The President names members to fill any vacancies in officer positions created
by resignations.
143. The
Treasurer collects annual dues fixed by him at a level which will cover
anticipated association expenses for the year, and distributes league funds as
necessary to cover league expenses.
144. The
LMPT Commissioner maintains the league organization file; distributes weekly
Commissioner Files (C-Files) containing both results and lineup changes; and
receives and processes Franchise Files (F-Files) containing both results and
lineup changes from individual members.
145. The
Player Control Agent maintains salary totals and rosters of each team in the
league. He is responsible for handling the Free Agent Draft and any Free Agent
waiver claims that are made.
200. SCHEDULE
210.
TCBA
uses BBWIN's League Manager Power Tool (LMPT) to play and report all scheduled
games.
211.
The
regular season shall consist of 18 home and away series. Each series will
consist of 4-5 games and be scheduled in such a manner as to avoid any team
being at home or away for more than three consecutive series.
212.
The
LMPT Commissioner is responsible for organizing and maintaining both schedule
and the flow of Commissioner and Franchise Files.
213.
The
LMPT Commissioner will provide all members with details of how to report via
F-Files. Those details will include both a regular weekly reporting deadline
and the file naming procedures for efficiently reporting via F-Files.
214.
Members
who fail to adhere to either the reporting deadlines or the file naming
procedures will be subject to fines at the recommendation of the LMPT
Commissioner and discretion of the President.
215.
Excessive
violation of rule 214 may result in a member being suspended or expelled at the
discretion of the President.
216.
Failure
to report a home series by deadline will require the LMPT Commissioner to
auto-play the series using default lineups and rotations previously provided by
both teams.
217.
Failure to meet player usage minimums due to
series being auto-played by the LMPT Commissioner will not be recognized as a
valid excuse.
218.
The
LMPT Commissioner will reschedule rainouts and/or ties at his discretion.
219.
Rainouts
and ties will be replayed in full at the end of the season if they have any
bearing on divisional championships or playoff qualification.
220.
There
shall be post‑season playoffs subject to the following rules.
221.
THE
LMPT Commissioner will use the facilities available in LMPT to create a post
season organization and schedule for the league playoffs. AIM will be used in the playoffs and will
control usage and eligibility with the following artificial limitations and
minimum guidelines:
-To appear on the
playoff roster, any offensive player must have a minimum of 80 plate
appearances. A player with less than that may appear on the playoff roster as
long as he is considered Innocuous.
-To appear on the
playoff roster, any pitcher must have a minimum of 10 starts or 25 apps OR 50
IP’s in the corresponding major league season. A pitcher with less than that may
appear on the playoff roster as long as he is a grade 3 or lower.)
-Starting pitcher
must have a SWB = 30+ to start the game.
-Starts/apps by
pitchers are limited by the following chart:
ML 1-9 GS………………………………0 starts in 7 game series
ML 10-19
GS……………………………1 start/app in 7 game series
ML 20-29 GS……………………………2
starts/apps in 7 game series
ML 30+
GS……………………………….2* starts/apps in 7 game series
·
Game
1 starter can start 3 games if eligible. (SWB = 30+)
·
Split
grade starters are limited only as to starts, not apps
222.
The
first‑place teams in the Hackbart and Gorney Divisions will create the
first pairing in the semi-finals. The first‑place teams in the Shiloh and
Dave Brown Divisions will create the second pairing in the semi-finals.
223.
Each
semi-final series will consist of a best of seven format. The team with the
best regular season record will be considered the home team and host games
1,2,6&7. In event of duplicate regular season records, head to head
competition will be the tie breaker.
224.
The
survivors will meet in a championship best of seven hosted by the team with the
best regular season record. If best record or head to head can not decide home
advantage the President will decide using a coin flip.
300. RULES OF PLAY
310.
All
games are played subject to the Official Rules of Baseball as applicable. The TCBA plays its schedule using the APBA
Baseball Computer Game (BBWIN). If a version of this game later than version
3.5 is used, any features which affect the play of the game which were not included
in version 3.5 must not be used, including but not limited to bunting for a
base hit, pulling the infield in at the corners, and ballpark effects.
311.
In the event of computer failure prior to the
end of a game, the game should be replayed in its entirety.
312.
All
managers shall use a copy of the official league data disk for that season.
Beginning in Gold ML23 and Yesterday ML61, the official data disk will be
created thru an Import of the Bill James Baseball Encyclopedia, aka BJE. This will include hitting cards, pitching
grades and fielding grades. There will
be an edit to the players fielding grade based on his Fielding Runs for that
given season as reported by Total Baseball.
A player with 20 or better FR’s gets a 1 point increase for that season,
whereas a player with -20 FR or worse receives a 1 point decrease in his
fielding grade.
313.
TCBA YESTERDAY/GOLD uses BBWIN's Advanced
Injury Management (AIM) system to control player use including fatigue and
injury.
AIM options being
employed include:
314.
Reduced
Injury and Fatigue
315.
Mid
20th century pitcher durability and recovery (Gold = Early 20th
Century)
316.
Batters
faced limits are enforced
317.
Pregame
AIM auto-substitutions are enabled.
318.
Generally
speaking, all player usage limits will be controlled by the AIM factors
outlined above.
319.
All
players must abide by usage restrictions. Players who fail to abide by those
restrictions will be declared free agents immediately and may not be used in
any manner by any team for the rest of the regular and post season. It is
recognized that some overuse or misuse of players may be attributed to the use
of Micro-Managers (MM) or other AIM related factors. Therefore all EXCESS
player usage will be subject to appeal on those grounds. Player usage
restrictions include:
320.
No
player may be used at a position for which he is not rated on the corresponding
data disk.
321.
Players
are always eligible to start a game at their primary position as indicated on
the data disk. They may be used at secondary positions if the following
criteria has been met:
322.
A
minimum of 10 defensive appearances for the corresponding MLB season.
323.
A
minimum of 100 defensive appearances in the players MLB career. Includes
appearances that post date TCBA play (ie -after 1973).
324.
No
other players meeting the criteria established in rules 320-323 are currently
available to play that position.
325.
Rules
320‑323 are waived when necessary to replace an injured or ejected player
and no other eligible player is available at the position. No ineligible player
may appear at a defensive position before the seventh inning, even if the
regular starter is injured, unless all eligible players have been exhausted.
326.
No
player may be removed from the game without a defensive substitute available at
his position, unless his team is tied or behind in the ninth inning or later.
If it becomes unavoidable to use an ineligible player at a position, a weak
hitter who once played or might be expected to play the position shall be used.
327.
Each
team must include on its playing roster at least two rated players at every
defensive position. A player maybe used to meet this requirement at more than
one position.
328.
In
addition, each team's roster must include at least two rated players at every
defensive position who are eligible to start at that position, and whose
combined net AIM Player Rating (PR) equals or exceeds 1,100 rating points. (Net
PR = PR x SF) For the purposes of this rule, each of the three outfield
positions constitutes a single defensive position. A player may be used to meet
this requirement at more than one position.
329.
Catchers
may not start both ends of a doubleheader.
330.
Players
who have reached a stolen base total equal to 125% of their corresponding MLB
total may not be used to steal a base outright, but they can be on base when
the hit and run is called. (Micromanagers of course can do what they want and
the team will not be punished for this.)
331.
Pitcher
usage and fatigue are subject to the limitations imposed by AIM's fatigue
system. This means there are no further limits on pitcher use beyond the
following:
332.
Each
team's roster must include enough pitchers to meet a combined MLB total of 160
Games Started in the corresponding MLB season.
333.
Each
team's roster must also include enough pitchers to have their total AIM MBF
(Maximum Batters Faced) reach a minimum of
6500.
334.
Pitchers
with dual grades (split grade pitchers) can start as many games as his manager
and his MBF allows)
335.
Straight
RELIEF pitchers who, due to the BJE, only receive a single relief grade when in
fact they have started a few games, will be treated as follows: a) they can start as many games as their MBF
allows, and b) they can only count their ACTUAL GS towards the team’s total
minimum requirements.
336.
STARTING
pitchers designated "innocuous" will have their MBF factor increased
to 900 batters. Each pitcher so designated will be allowed to contribute 20 GS
to the team total required by rule 332. Note - starting pitchers who are both
innocuous AND have a MLB GS total in excess of 20 starts or more than 900 MBF
will be allowed to contribute their full MLB total of GS and/or MBF to their
team total. SPLIT GRADED pitchers who’s starting grade is 3 or less, can also
contribute at least 20 GS to the team total.
337.
INNOCUOUS
Players and Pitchers - the implementation of AIM makes many of the conditions
that existed to require an "innocuous" class of players a moot point.
However, TCBA will still edit the data disk to enable the "innocuous
player" concept to continue. To wit:
338.
Players
who meet the following criteria are designated "innocuous players."
Innocuous players are defined as players with a batting average less than .235,
an on-base percentage less than .315, a slugging percentage less than .350 in
the corresponding major league season, and who meet fielding limitations as
shown in Appendix B. Players meeting the
above criteria will have their AIM Player Rating (PR) changed to 930 and their
Season Factor (SF) changed to 100. This will allow "innocuous
players" to appear as full time performers in roughly 93% of their team's
games. Innocuous Players can
START at ANY position rated on their card.
339.
SUPER
SUB – One innocuous player may be designated as a “super sub”. This player will get a fielding rating at
every position (in addition to what he has on his card as follows:
C-5 PB3 Th -4 1b-2 2b-5 ss-6 of-1 (22 arm if he has no rating P-1 Grade 1/1* MF0 WP0
J
rating = 1
The SuperSub may
not be traded. The SuperSub designation
is a one year, one time commitment to a specific player. Once invoked, it is not reversible. Must be
Aim and TCBA Innocuous.
340.
Innocuous
players will also be subject to the following limitations as to the limits of
their actual ‘playing card’ and will be edited with Wizard to accomplish this:
A)
No
innocuous player can have more than TWO single column power numbers on his card
or more than THREE 0's with a double column.
B) No Innocuous player can have more than FOUR 14's on his card
C) No Innocuous player can have a steal rating better than a C 26 (A and B stealers will be bumped to C; ANY
number 27-36 will be brought down to 26).
341.
Pitchers
with a data disk grade of 3 or less are designated as "innocuous
pitchers." Innocuous pitchers will have their Maximum Batters Faced (MBF)
value increased to 900.
342.
No
pitcher may be removed from a game without a valid baseball reason. Valid
reasons include fatigue, allowing the last batter to reach base, pinch‑hitting,
lefty‑righty advantage or anything else which would make sense in real
baseball.
343.
The
pitcher who starts the game may not be removed before pitching two full
innings, unless he allows two or more runs, Rule 339 notwithstanding.
344.
No
pitcher may pinch‑hit unless it is shown that he was used to pinch‑hit
at least 10 or more times (non-pitching performances) during the corresponding
ML season.
400. PLAYER CONTROL
410.
Each
team may control up to 26 players on its active playing roster and 8 others on
its reserve list (“farm team”) for a total of 34.
The minimum number of ‘carded’ players is 26. And the most Uncarded players any team can
control in any one year is 5. In
addition, each team is assigned one fictitious Player Manager (PM) who does not
count against the 34 man roster limit but is considered as one of the 26
"carded" minimum roster needs.
*See card in Appendix C* Players may be transferred between playing
roster and reserve list between any two series.
411.
Players
may be traded between teams, subject to the following rules:
412.
All
players in a transaction must be transferred at the same time. Trades may not include players to be loaned,
transferred, or named later, or any other type of future consideration. No agreement may be made to announce a trade
or part of a trade at any future date.
No team may trade its Player Mgr or declared Super Sub or any extra free
agent (XFA)
413.
All
roster transactions must meet the requirements outlined in Section 500.
Managers should pay heed to a player’s eligibility status for minimum or
maximum usage requirements.
414.
Any
transaction resulting in a team acquiring the rights to more than 34 total
players or exceeding it’s salary cap of $25.0 million must include an immediate
identification of the player(s) being cut to accommodate such a transaction.
Such cuts will take effect on the date the transaction takes effect, and are
not revocable. XFA’s can not be
released.
415.
No
trade may take effect until approved by the Player Control Agent. It is the
responsibility of the PCA to ensure all roster and salary cap requirements are
met before approving a trade.
416.
No
manager may offer the same player in trade to more than one team at a time,
unless the offer indicates that it is only tentative, using words to that
effect.
417.
Any
team violating Rules 412-416, or attempting to make a trade which is illegal
under these rules or impossible because of its current roster will be
penalized. Both parties to a trade may be penalized if both participated in the
violation. At the President’s discretion, a trade may also be voided and/or the
penalty awarded to a team injured by the violation. Penalties will consist of a loss of a free
agent selection(s).
418.
Trades
may occur anytime between the official end of the previous season and the start
of series 13. The official end of the previous season for each team is defined
as when all games have been properly reported and updated by the LM
Commissioner AND rosters have been reviewed by the Player Control Agent.
419.
No
player transactions of any kind may be made from the first day of series 13 of
scheduled play through the official end of the season.
420.
No
manager may make any trade, trade offer, or agreement to make a trade until the
fifteenth day after his name and address have been published in writing to the
members of his league.
421.
All
rosters are frozen from the start of series 13 through the end of the season.
Teams are allowed to cut players from this frozen roster but may not add
players.
422.
The
PCA will calculate each team's Historical Reference Value (HRV) based on the
roster of each team as of the start of series 13.
423.
The
PCA will then rank each team in the league by HRV total and designate the
league's four weakest team's as the upcoming season's "Feeble Four."
424.
Prior
to the start of each season the pre-designated "Feeble Four" will
participate in a lottery to determine selection order to start the rookie/free
agent draft.
425.
Once
the lottery has determined selection order, the "Feeble Four" will
make one selection each from the rookie/free agent pool.
426.
If
the league Champ for that year also happens to qualify as Feeble in the next
draft, he will forfeit his Feebleness for that year and his spot will be taken
by the next weakest team as determined by HRV.
The ‘next weakest team’ will automatically be considered the 4th
Feeble Team as far as picking goes. In other words, he will get no higher than
the 4th choice while awaiting the other three true Feeble teams to
vie for choices 1 thru 3.
427.
All
players on the current data disk that are not on a TCBA team roster are
eligible for the Rookie/Free Agent Draft.
428.
Teams
may participate in the Rookie/Free Agent Draft only if they have roster space
(less than 34 players) and/or room under the salary cap ($25 million). Once a
team reaches either of those limits during the draft they must drop out.
429.
Free
agent draft picks may be traded.
430.
For
MLB seasons 1935 and 1950 draft order will be
Spots 1-4 Feeble
Four by lottery
Spots 5-20: Cash
on Hand when money was eliminated from TCBA
Spots 21-32:
Inverse order of HRV, excluding Feeble Four
Spots 33-48:
Inverse order of previous season finish (The team with the lowest winning
percentage picks first. The team with
the highest winning percentage picks last.
In case of a tie, we revert to ‘strength of Division’ to break it. The team that’s in the stronger Division is
considered the better team, hence will draft after the other team he is tied
with)
Spots 49-64: Bonus
Award Points (see rules section 600)
Spots 65-80: Straight
inverse HRV
Spots 81+: Repeat
spots 33-48 and spots 65-80.
All other seasons
omit spots 5-20.
431.
Upon
completion of the regular FA Draft (and after the Player Control Agent ensures
every team is adhering to the 34 man/$25 million roster limits) teams may elect
to participate in a supplemental draft called the XFA Draft.
432.
Teams
opting to participate in the XFA Draft will be allowed to add up to FOUR more
carded players to their roster for a total of 38 players.
433.
Teams
may participate in the XFA Draft only if they have room under the salary cap
($25 million). Once a team reaches the cap during the XFA Draft they must drop
out.
434.
Teams
that DO NOT have salary space available at the conclusion of the regular FA
Draft may NOT participate in the XFA Draft.
435.
Salaries
for XFA selections are determine per the procedures described in Rules 511 and
512.
436.
XFA
Draft picks may NOT be traded.
437.
XFA
Draft order is governed by the procedure described in Rule 412.
438.
Players
chosen in the XFA Draft must be retained for the entire season by the drafting
team. They may not be traded or released.
439.
Upon
completion of the REGULAR season all XFA’s will be released from TCBA rosters.
XFA’s may NOT be kept for an additional season regardless of roster or salary
cap room or their adherence to the 1/3 minimum usage rules.
440.
Players
on the league waiver list may be claimed between the end of the free agent
draft and the start of series 13 by sending notice of the claim to the PCA. The
waiver list consists of all players available but unclaimed in the Free Agent
Draft, plus all players released during the current season.
441.
All
free agent claims are subject to roster and salary cap limitations. Should a team, thru extreme circumstances,
such as multiple injuries and/or fatigue not be able to field players at a
position, he can make an ‘Emergency FA Claim’, even if its AFTER the
Trade/Transaction deadline. He must be
returned to the FA Pool once the ‘crisis’ is over. A team can not ‘benefit’ from this situation
by claiming a 15 plate app hitter, as an example, with a .500 batting average,
to use against his opponent. Claims of
this sort are subject to approval by the Commissioner and PCA.
500. SALARY CAP
510.
Each
player is “paid” a salary by his team that is equal to the Total Baseball TPR
or TPI rating for that player in the corresponding ML season.
511.
The
salary is expressed by multiplying the TPR or TPI by $100,000. For example, a
player with a TPR of 3.5 would be paid a salary of $3.5 million.
512.
Players
with TPR or TPI values that are less than 0.1 are paid the league minimum of
$100,000.
513.
The
sum of a team’s “payroll” may never exceed 25 million dollars. Trades or other
player transactions that would place a team over the $25 million cap, even
temporarily, may not be made until other roster transactions make room for the
acquisition.
514.
Teams
submit pre season rosters to the PCA just after the end of the current season.
After deleting any mandatory cuts required by violation of usage of minimum
requirement rules, (see section 700) the PCA uses those rosters to calculate
team salary for the upcoming season.
600. POST SEASON
BONUS AWARDS
610.
The
teams that finish the season with the league leader in the following six
categories are awarded $1 million for each category the claim leadership. Ties
result in duplicate awards. The categories are: Batting Average; Home Runs;
Runs Batted In; Pitching Wins; Earned Run Average; and Strikeouts.
(1)
Gold
Gloves of $500k each for the nine statistical leaders by position to be
determined as follows:
Pitcher - leader in Fielding Pct with the tie breaker being the pitcher
with the most Total Chances serving as tie breaker.
Catcher - leader in Fielding Pct plus
Opponents Stolen Base Average determined by combined ranking of both stats.
Assuming a list of the top ten catchers, the leader in category gets ten
points, second place nine points, etc. Add the two together and highest point
total is the Gold Glove winner.
1B - same method as Pitcher (Fielding
Pct and TC)
All other positions (2B, 3B, SS and
all three OF) - same as Catcher, except Fielding Range is substituted for OSBA.
(2) Team leader awards of $500k each
for the following:
Pitching - ERA and Strikeouts
Hitting - Batting Average, Runs
Scored and Home Runs
Fielding - Fielding Pct and Double
Plays
(3) Awards of $500k each to the players
with the longest season-long streaks in:
Pitching - Wins and Shutout IP
Hitting - Hitting Streak, On Base
Streak, Home Runs
Fielding - Errorless Games
620.
These cash bonuses will be used to buy a “bonus” pick in the Free Agent
Draft. All teams will get exactly one
selection in this bonus round, including those that earned no award. Ties will be broken by HRV, with the lower HRV
drafting first.
700. PLAYER USAGE MINIMUMS
710.
In
addition to the maximum usage limits outlined in Rules Section 300, each player
is required to meet minimum usage standards.
711.
Players
failing to reach minimum usage standards will be declared free agents upon
completion of the season or post season.
712.
Position
players must accumulate enough plate appearances to equal 33% of actual use in
the corresponding MLB season.
713.
All
pitchers must accumulate innings pitched equal to 33% of actual use for the
corresponding MLB season.
714.
715.
All
values such as plate appearances, innings, etc. will be determined using the
values shown for each player in his appropriate MLB statistical "line"
on the data disk.
716.
Fractions
arrived at while calculating requirements for sections 712 through 715 are
rounded UP. Example 27.1 MLB innings will require 9.1 innings. This figure
rounds up to ten starts to meet this part of the minimum usage requirements.
717.
Managers
should take steps early in the season to ensure injuries and/or “unenlightened”
use by Micro Managers do not cause a player to fail to reach his minimum
requirements. You alone are responsible for this factor and are not excused by
“lack of cooperation” from outside forces.
APPENDIX B
POSITION RATING
C
5-7
1B 2-3
2B 5-7
SS 6-8
3B
2-4
OF 1-2
APPENDIX C
Player/Manager Card
CHANGES
or UPDATES in the Constitution:
7/04: Rule
343…..Allowed pinch hitting by pitcher with 10 PH apps.
7/04: Rule
223….Added OR 50 IP’s to make pitcher playoff eligible.
3/05: Rule 332 and
333….MBF and GS are now same for Yesterday and Gold.
3/05: Rule 334….Split graded pitchers are now same
for Yesterday/Gold.
3/05: Rule 223… Innocuous pitcher can appear in
playoffs for Y and G.
3/05: Rule 339… Super Sub is now for BOTH leagues.
3/05: Rule 410… Player Manager in now for BOTH
Leagues
3/05: Rule 410….Max players on roster, now 34 for
BOTH leagues.
8/05: Rule 339… Player Mgr and SuperSub are now J-1
injury factor.
1/06: Rule 434…Increased Min to be a rook to 1 Mil
or more for Yesterday.
9/07:
Rule 454…change FA draft order from serpentine to top to bottom by round.
1/08: Rule 456+:
added XFA draft rules
3/12:
Rule 714: Minimum Games Started for pitchers is eliminated. Still maintain 1/3 IP’s.
1/13:
Rules 216-217 Deleted – refer to “timeliness bonus”
Rule 218. “There will be no timeliness bonus paid in
this case.” Deleted
Rule 315. ?????
Do we want to use Mid-20th Century for GOLD rather than “Early 20th”
Rule 322.
“25” game minimum reduced to “10”
Rule 411.
“and sold” removed
Rule 412. References to money removed. Added XFA’s can not be traded.
Rule 414. Added XFA’s can not be released.
Rule 417. Fines are now penalties, consisting
of free agent selection(s).
Rule 424. Rookie auction reference
deleted. Language “to start” added.
Rule 425. Rookie auction/rookie pool reference
deleted.
Rule 427 through 449 are deleted, describing
the rookie auction.
Rule 450. Reference to draft revised
Rule 451.
Reference to Free Agent draft now includes “Rookie/”
Rule 452. “sold or” deleted
Rule 453. The
heart and soul of the new draft order rewrites old rule.
Rule 454. Deleted – refers to $500,000 cost
per FA selection
Rule 460. “or sold” deleted
Rule 462.
Deleted – refers to “no transaction fee” for XFA picks.
Rule 463. Added “or released” and deleted “or
sold”
Rule 464.
Spelled TCBA not TCAB
Rule 466. Deleted “for $500,000” in reference
to waiver claims
Rule 467. Spelled Extreme not exteme. “will cost the team
the standard 500k and” deleted
Rules 515-517. Deleted – refer to paying
salaries
Rule 600.
Change “Cash” to “Bonus”
Rules 610-611.
Deleted – refer to raising cash (timeliness, etc)
Rule 612.
“Additionally” removed
The SECOND Rule 610 (just before Rule 700) is
deleted, referring to cash/salaries
Rule 620 ADDED – referring to converting
“bonus cash” into FA selections
Rule 716.
Revised to refer to innings, rather than Games Started, for the example
and refers to sections 712-715, not 612-615.
“in TCBA-Y” deleted, since it applies to Gold & Yesterday.